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Dialogue Innovation in Marvel’s Spider-Man 2: Breaking Down the Breathing System in Wwise | GDC 2024
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Dec 172024
What does it take to create a compelling and immersive AAA breathing system within Wwise? Join Matthew Strasser as he deconstructs the Breathing System in Marvel’s Spider-Man 2, piece by piece, container by container. This presentation will provide a new understanding of the music system, showcasing its potential for breathing, while shedding light on the meticulously-crafted series of states and “breath intensities” that elevated the system to AAA shippable quality. Learn more about Wwise: https://hubs.ly/Q02x8NL00 Curious about other projects powered by Wwise: https://hubs.ly/Q02x8NLv0 For more Wwise content, sign up to our newsletter and blog here: https://hubs.ly/Q02x8NM10 To learn Wwise, click here: https://hubs.ly/Q02x8NGQ0 The Audiokinetic blog covers a wide range of interactive audio-related topics, including sound design methodologies, implementation strategies for audio assets, interactive music composition techniques, cutting-edge advancements in game audio technology, in-depth interviews with industry leaders, optimization tips for audio performance, and behind-the-scenes glimpses into the creative process driving current gaming projects.

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Audiokinetic

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